Polymorphic Interface Datomic Persistence Implementation
October 26, 2021
👋 Hello there!!
Today we are going to implement our datomic persistence using our polymorphic interface.
Here again is our protocol that we defined in our tic-tac-toe core module that we now need datomic implementations:
(ns tic-tac-toe-core.persistable)
(defprotocol Persistable
(get-session-game-options [this game-id])
(get-session-game [this game-id])
(save-game [this game-id game])
(save-game-options [this game-id options]))
Let’s start with the save methods and get some data in our database! But before we do we need create a connection and a database.
(def client (d/client {:server-type :dev-local
:system "tic-tac-toe"}))
(d/create-database client {:db-name "games"})
(def connection (d/connect client {:db-name "games"}))
Easy enough! Now before we get to the implementation we actually need a schema. What I loved about datomic is that usually the database defines the schema, but in datomic the application define its!
(def game-options-schema
[{:db/ident :option/play-mode
:db/valueType :db.type/string
:db/cardinality :db.cardinality/one
:db/doc "Play mode for local, ai, or online mode"}
{:db/ident :option/online-mode
:db/valueType :db.type/string
:db/cardinality :db.cardinality/one
:db/doc "Host or joiner mode"}
{:db/ident :option/ai-difficulty
:db/valueType :db.type/string
:db/cardinality :db.cardinality/one
:db/doc "Difficulty of ai mode, easy or hard"}
{:db/ident :option/first-player
:db/valueType :db.type/string
:db/cardinality :db.cardinality/one
:db/doc "Who goes first player or ai"}])
(d/transact connection {:tx-data game-options-schema})
(def game-schema
[{:db/ident :game/uuid
:db/valueType :db.type/string
:db/cardinality :db.cardinality/one
:db/unique :db.unique/identity
:db/doc "UUID of game"}
{:db/ident :game/options
:db/valueType :db.type/ref
:db/cardinality :db.cardinality/one
:db/doc "Game options reference"}
{:db/ident :game/board
:db/valueType :db.type/string
:db/cardinality :db.cardinality/one}
{:db/ident :game/winner
:db/valueType :db.type/string
:db/cardinality :db.cardinality/one
:db/doc "The winner of the game"}
{:db/ident :game/over?
:db/valueType :db.type/boolean
:db/cardinality :db.cardinality/one
:db/doc "Is the game over?"}
{:db/ident :game/active-player
:db/valueType :db.type/string
:db/cardinality :db.cardinality/one
:db/doc "Player who's turn is active"}
])
(d/transact connection {:tx-data game-schema})
Here we don’t only create the schema, but we also transact
the schema with our datomic db!
Something peculiar is that we can have references to other entities and that’s what I did here.
Our games schema has a entity reference in its options attribute referencing the game options entities.
This will come in handy when we query our data.
Pretty awesome, it reminds me of mongoose schema generation for the MongoDB. That was nice!
Alright it’s time to implement our save implementations:
A key takeaway from this process was that datomic doesn’t accept nil as database values, it either has a value, or the attribute is not present. So my game and game options maps core schema had some nil posible values. So instead of having a messy if/else chains to check for nil and setting or not setting the attribute in the db we are using this helper function to remove nil attributes from our map:
(defn remove-nil [map]
(into {} (remove (comp nil? second) map)))
This is how our save function ended up looking like:
(deftype DatomicPersistence []
Persistable
(save-game [_ game-id game]
(d/transact
connection
{:tx-data
[(remove-nil {:db/id game-id
:game/uuid game-id
:game/board (str (:board game))
:game/winner (:winner game)
:game/over? (:over? game)
:game/active-player (:active-player game)})]}))
(save-game-options [_ game-id options]
(d/transact
connection
{:tx-data [{:db/id game-id
:game/uuid game-id
:game/options (remove-nil
{:db/id game-id
:option/play-mode (:play-mode options)
:option/first-player (:first-player options)
:option/online-mode (:online-mode options)
:option/ai-difficulty (:ai-difficulty options)})}]})))
Now we saved our game and game options in the datomic database 🎉!
Alright we’re almost there, tomorrow we’ll look into implementing the query functions which ended being a bit hard for me to finally get as I learned more of the datomic library and its idioms.
❤️
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