Edgardo Carreras | Blog

Datomic Persistence Implementation - Queries!

October 27, 2021


👋 Hello there!!

Today we are going to implement our datomic persistence queries get-game get-game-options.

As a recap here is our Persistence Protocol:

(ns tic-tac-toe-core.persistable)

(defprotocol Persistable
  (get-session-game-options [this  game-id])
  (get-session-game [this game-id])
  (save-game [this game-id game])
  (save-game-options [this game-id options]))

We implemented save-game and save-game-options yesterday and today as I’ve learned more of datomic we are implementing the query functions.

Datomic has a few ways to read from the database, two common ones are pull and q(query) methods. Initially I tried using q method but as I’ve learned the pull method it just clicked for me, so we’ll see our implementation of our queries using the pull method.

As another recap here is our database schema again.

(def game-options-schema
  [{:db/ident       :option/play-mode
    :db/valueType   :db.type/string
    :db/cardinality :db.cardinality/one
    :db/doc         "Play mode for local, ai, or online mode"}
   {:db/ident       :option/online-mode
    :db/valueType   :db.type/string
    :db/cardinality :db.cardinality/one
    :db/doc         "Host or joiner mode"}
   {:db/ident       :option/ai-difficulty
    :db/valueType   :db.type/string
    :db/cardinality :db.cardinality/one
    :db/doc         "Difficulty of ai mode, easy or hard"}
   {:db/ident       :option/first-player
    :db/valueType   :db.type/string
    :db/cardinality :db.cardinality/one
    :db/doc         "Who goes first player or ai"}])

(def game-schema
  [{:db/ident       :game/uuid
    :db/valueType   :db.type/string
    :db/cardinality :db.cardinality/one
    :db/unique      :db.unique/identity
    :db/doc         "UUID of game"}
   {:db/ident       :game/options
    :db/valueType   :db.type/ref
    :db/cardinality :db.cardinality/one
    :db/doc         "Game options reference"}
   {:db/ident       :game/board
    :db/valueType   :db.type/string
    :db/cardinality :db.cardinality/one}
   {:db/ident       :game/winner
    :db/valueType   :db.type/string
    :db/cardinality :db.cardinality/one
    :db/doc         "The winner of the game"}
   {:db/ident       :game/over?
    :db/valueType   :db.type/boolean
    :db/cardinality :db.cardinality/one
    :db/doc         "Is the game over?"}
   {:db/ident       :game/active-player
    :db/valueType   :db.type/string
    :db/cardinality :db.cardinality/one
    :db/doc         "Player who's turn is active"}
   ])

Ok lets look at our queries implementation!

First we need our current database state so here we use d/db and pass in our connection as argument to get our db. Once we have our database state we can query thing to it.

let [db (d/db connection)]

Next we’ll look at the actual query with pull:

let [serialized-game (d/pull db
                                  [{:game/options
                                    [:option/play-mode
                                     :option/first-player
                                     :option/online-mode
                                     :option/ai-difficulty]}]
                                  [:game/uuid game-id])]

Here we query are saying, get me the game options for the game with uuid game-id and return the play-mode, first-player, online-mode and ai-difficulty. The return of this query is a map with the key :game/options. After having the options its just a matter of massaging the db data to conform to the structure the get-session-game-options return value.

Ok 1 down, lets work on our get-session-game.

In similar fashion we get the database state, and then our pull method:

   ...
   serialized-game (d/pull db
                           [:game/board
                            :game/winner
                            :game/over?
                            :game/active-player
                            {:game/options [:option/ai-difficulty]}]
                           [:game/uuid game-id])
          option (:game/options serialized-game)]
   ...

Here our query reads, give us the game board, winner, over? active-player and game options difficulty where the game’s uuid is game-id. We need the ai-difficulty of the game options, so we can deserialize the game to include the ai move function.

Notice how easy it was to traverse between entities thanks to our reference in our game schema to our options schema!

Nice


Putting it all together:

(deftype DatomicPersistence []
  Persistable
  ...
  (get-session-game-options [_ game-id]
    (let [db (d/db connection)
          serialized-game (d/pull db
                                  [{:game/options
                                    [:option/play-mode
                                     :option/first-player
                                     :option/online-mode
                                     :option/ai-difficulty]}]
                                  [:game/uuid game-id])
          serialized-options (:game/options serialized-game)]
      {:play-mode (:option/play-mode serialized-options)
       :first-player (:option/first-player serialized-options)
       :online-mode (:option/first-player serialized-options)
       :ai-difficulty (:option/ai-difficulty serialized-options)}))

  (get-session-game [_ game-id]
    (let [db (d/db connection)
          serialized-game (d/pull db
                                  [:game/board
                                    :game/winner
                                    :game/over?
                                    :game/active-player
                                   {:game/options [:option/ai-difficulty]}]
                                  [:game/uuid game-id])
          option (:game/options serialized-game)]
      {:board (clojure.edn/read-string (:game/board serialized-game))
       :winner (:game/winner serialized-game)
       :over? (:game/over? serialized-game)
       :active-player (:game/active-player serialized-game)
       :ai-play (get-ai-command (:option/ai-difficulty option))})))

Tomorrow we’ll look into implementing a new leaderboard feature where players can keep track of their score and rank against other players.

Tootles. ❤️


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Written by Edgardo Carreras.

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