Edgardo Carreras | Blog

Tic-Tac-Toe - Player vs Player UX/UI

September 17, 2021


👋!!

Last time we looked at the implementation requirements in order to have a bi-directional communication between players interested in playing a tic tac toe game online.

Today we’ll be looking how we want our players experience would look like.

We have two types of user:

  • Player who wants to host a new game.
  • Player who wants a join a game.

Here is a high level experience flow for each user.

tic-tac-toe pvp ux

This diagram allows us to describe better what kind of specifications we could use for our UI tests:

  • On the play options component we want to have a new option for Online Vs Mode
  • On clicking the online vs option the player should see two options: join or host a new game.
  • On clicking the host a new game options the user should see an input with the label New Room Name
  • On clicking the host a new game options the user should see a disabled button with the label Create Room
  • After typing the room name in the room name input the Create Room button becomes enabled.
  • After clicking the Create Room button the hosting player should see “waiting for opponent to join” on the screen.
  • After clicking the Create Room button the hosting player should see “share this room address to your opponent!” on the screen.
  • After a user clicks Join Game option it should show an input with the label Room Addresss.
  • After a user clicks Join Game option it should show a disabled button with the label Join Room.
  • After a user types in the ‘Room Address’ input it should enable the Join Room button.
  • After clicking the Join Game button it should show the new game board.

Implementation

  • On the play options component we want to have a new option for Online Vs Mode

Test:

 (testing "It should show Online VS Mode option"
    (with-mounted-component
      [play-menu]
      (fn [component]
        (is
          (label-component-in-dom? component ":online-vs-mode")))))

Production Code:

(def play-mode-options
  [{:label (:local-mode INTL) :value :local}
   {:label (:ai-mode INTL) :value :ai}
   {:label (:online-vs-mode INTL) :value :online-vs}])
  • On clicking the online vs option the player should see two options: join or host a new game.

Test

(testing "It should create or join room options after clicking online vs moe"
    (with-mounted-component
      [play-menu]
      (fn [component]
        (click-element (.getByLabelText component ":online-vs-mode"))
        (is
          (label-component-in-dom? component "join-game"))
        (is
          (label-component-in-dom? component "host-game")))))

Production Code:

(def online-options
  [{:label (:host-game-option INTL)
    :value :host-game}
   {:label (:join-game-option INTL)
    :value :join-game}])

(defn play-menu []
  (let [options (atom default-game-options)
        go-back-to-menu #(reset! options default-game-options)]
    (fn []
      (cond
        (nil? (:play-mode @options))
        [play-mode-menu #(swap! options assoc :play-mode %)]
        (and (= :ai (:play-mode @options))
             (nil? (:ai-difficulty @options)))
        [difficulty-ai-menu #(swap! options assoc :ai-difficulty %)]
        (and (= :ai (:play-mode @options))
             (nil? (:first-player @options)))
        [goes-first-menu #(swap! options assoc :first-player %)]
        (= :online-vs (:play-mode @options))
        [online-vs-menu]
        :else
        [tic-tac-toe-board go-back-to-menu @options]))))
  • On clicking the host a new game options the user should see an input with the label New Room Name

Test:

(testing "It should show an New Room Name input after clicking host game option"
    (with-mounted-component
      [play-menu]
      (fn [component]
        (click-element (.getByLabelText component ":online-vs-mode"))
        (click-element (.getByLabelText component "host-game"))
        (is
          (label-component-in-dom? component "new-room-input")))))

Production code:

(defn create-room-form []
  [:div
   [:label (:create-room-name-label INTL)]
   [:input {:aria-label "new-room-input"}]])

(defn play-menu []
  (let [options (atom default-game-options)
        go-back-to-menu #(reset! options default-game-options)]
    (fn []
      (cond
      ...
        (and (= :online-vs (:play-mode @options))
             (= :host-game (:online-mode @options)))
        [create-room-form]
        :else
        [tic-tac-toe-board go-back-to-menu @options]))))
  • On clicking the host a new game options the user should see a disabled button with the label Create Room

Test:

  (testing "It should show an Create Room button disabled after clicking host game option"
    (with-mounted-component
      [play-menu]
      (fn [component]
        (click-element (.getByLabelText component ":online-vs-mode"))
        (click-element (.getByLabelText component "host-game"))
        (is (= true (-> component
                        (.queryByLabelText "create-room-button")
                        (. -disabled)))))))

Production code:

(defn create-room-form []
  [:div
   [:label (:create-room-name-label INTL)]
   [:input {:aria-label "new-room-input"}]
   [:button {:aria-label "create-room-button"
             :disabled true}
    (:create-room-button INTL)]])
  • After typing the room name in the room name input the Create Room button becomes enabled.

Test:

 (testing "It should enable the Create Room button after typing on the room name input "
    (with-mounted-component
      [play-menu]
      (fn [component]
        (click-element (.getByLabelText component ":online-vs-mode"))
        (click-element (.getByLabelText component "host-game"))
        (change-input (.getByLabelText component "new-room-input") "room-name")
        (is (= false (-> component
                         (.queryByLabelText "create-room-button")
                         (. -disabled)))))))

Production Code:

(defn create-room-form []
  (let [room-name (atom "")]
    (fn []
      [:div
       [:label (:create-room-name-label INTL)]
       [:input {:aria-label "new-room-input"
                :type "text"
                :value @room-name
                :on-change #(reset! room-name (-> % .-target .-value))}]
       [:button {:aria-label "create-room-button"
                 :disabled   (= "" @room-name)}
        (:create-room-button INTL)]])))

We’ll see the missing implementation of our specifications next time on part DEUX!

<3!


Want to hear more from me?

Signup to my newsletter!

CarrerasDev Newsletter

A free email newsletter on how to create high-performing development teams.


Written by Edgardo Carreras.

© 2024, Edgardo Carreras